November 2011
2 posts
Nov 7th
Nov 7th
August 2010
2 posts
3 tags
Aug 5th
4 tags
Aug 5th
May 2010
4 posts
5 tags
Cross Platform Development
My final project was to make a cross platform demo that would work for both the PSP and PC. As the idea was to encapsulate and share as much code as possible, I decided it would be appropriate to split each component of the program (i.e. the initialisation manager, the cube data, and the brains of the application) into three separate classes.   A base class, which would have all non platform...
May 19th
4 tags
WatchWatch
This was my final hand in of my Interactive 3D Graphics Programming module. I managed to implement the following features with this terrain demo: Scene Nodes State Machine Resource Manager Flat Terrain Fault Formation Terrain Midpoint Displacement Terrain Heightmap Terrain Model Loader Gamestates 1st Person Camera DOWNLOAD SOURCE DOWNLOAD EXE
May 14th
1 note
4 tags
May 6th
4 tags
May 5th
April 2010
5 posts
Apr 24th
Apr 8th
WatchWatch
Here is a short clip of my DirectX game engine so far. At the moment it supports. Scenegraphs State Machine Input Manager Procedural Terrain Terrain for Height map Xbox 360 controller compatibility I am now working on a resource manager, and will post again once I’ve made significant progress.
Apr 8th
Apr 7th
Welcome
For those of you that have been on my site previously, you’ll see that it’s undergone a makeover. I decided to change it so that It’s alot neater, and requires less clicking about to navigate. I’ll be posting previous blog posts on here, and you can check my completed projects and projects in development from the links on the side. Tom.
Apr 7th