November 2011
2 posts
August 2010
2 posts
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May 2010
4 posts
5 tags
Cross Platform Development
My final project was to make a cross platform demo that would work for both the PSP and PC.
As the idea was to encapsulate and share as much code as possible, I decided it would be appropriate to split each component of the program (i.e. the initialisation manager, the cube data, and the brains of the application) into three separate classes.
A base class, which would have all non platform...
4 tags
This was my final hand in of my Interactive 3D Graphics Programming module. I managed to implement the following features with this terrain demo:
Scene Nodes
State Machine
Resource Manager
Flat Terrain
Fault Formation Terrain
Midpoint Displacement Terrain
Heightmap Terrain
Model Loader
Gamestates
1st Person Camera
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April 2010
5 posts
Here is a short clip of my DirectX game engine so far. At the moment it supports.
Scenegraphs
State Machine
Input Manager
Procedural Terrain
Terrain for Height map
Xbox 360 controller compatibility
I am now working on a resource manager, and will post again once I’ve made significant progress.
Welcome
For those of you that have been on my site previously, you’ll see that it’s undergone a makeover. I decided to change it so that It’s alot neater, and requires less clicking about to navigate.
I’ll be posting previous blog posts on here, and you can check my completed projects and projects in development from the links on the side.
Tom.