My AGD Team (Blue Bottle Studios) handed in our Alpha for our Gamebryo game, in which I am very happy with the progress made so far. 
Currently we have implemented: 
Basic A.I
High Score System
“Pollen Ring” System 
Pollen fuel gauge
Vastly improved camera
Collisions (with pollen ring)
Let me explain the Pollen Ring system a bit. In our game, pollen is used as a substitute for fuel (seeing as Bees don’t run on unleaded!), it is essential for the Bee to have pollen in order to move, if the Bee has no pollen, it will not move. However, if the Bee has lots of pollen, the Bee will be vastly slowed down, where as if the Bee has little pollen, then the Bee will be quicker, it is up to the player to tactically decide how to distribute it’s pollen, before going through the Pollen ring, which awards 50 pollen.
Our final hand in is due in a month or so, and will post on any major updates!

My AGD Team (Blue Bottle Studios) handed in our Alpha for our Gamebryo game, in which I am very happy with the progress made so far. 

Currently we have implemented: 

  • Basic A.I
  • High Score System
  • “Pollen Ring” System 
  • Pollen fuel gauge
  • Vastly improved camera
  • Collisions (with pollen ring)

Let me explain the Pollen Ring system a bit. In our game, pollen is used as a substitute for fuel (seeing as Bees don’t run on unleaded!), it is essential for the Bee to have pollen in order to move, if the Bee has no pollen, it will not move. However, if the Bee has lots of pollen, the Bee will be vastly slowed down, where as if the Bee has little pollen, then the Bee will be quicker, it is up to the player to tactically decide how to distribute it’s pollen, before going through the Pollen ring, which awards 50 pollen.

Our final hand in is due in a month or so, and will post on any major updates!

About Me

I am a final year student at the University of Derby, and am using this blog to show how I progress through the course.

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