Blog on a student at the University of Derby
My final project was to make a cross platform demo that would work for both the PSP and PC.
As the idea was to encapsulate and share as much code as possible, I decided it would be appropriate to split each component of the program (i.e. the initialisation manager, the cube data, and the brains of the application) into three separate classes.
I also used ifdefs in shared classes, to know what to include at compile time.
Below are the results of what I managed to accomplish.
PSP Demo
DirectX Demo